Background Art

Force Factor

Narrative driven escape room project in Roblox using Lua.

Random room generation & Prototype Loop is developed. Working on 3D modeling characters and environment.

Currently I am implementing visual-novel style narration between rounds. Various cutscenes will be utilized: sample below.

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Sample cutscene / Storyboard / Lighting

Writing, 2D art, animation, programming by me. 3D models and audios are not by me.

Seems like all my projects are connected but in different format? Yes they are!

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This project (Force Factor) is work in progress!

Contact me if you are interested!













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Underworld's Beatboxing

Two player taiko-style arcade game (Local multiplayer)

Utilized Processing (java) to create local multiplayer game. Fully functional game loop / developed .osu file import system where players can import osu charts to play any songs. Development walkthrough is on demo vid below. Designed and implemented various sprites for two characters. Designed UI/UX.

Sprites

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Players will play as a ghost fighter or demon boxer and fight till one KO's the other.

Have you ever played PVP rhythm games and felt disappointed that there wasn’t any real player interaction? It says it’s PVP, but all you do is press buttons based on the map. The game isn’t dynamic enough to truly feel competitive.

Underworld's Beatboxing changes that. Inspired by arcade-style taiko and fighting games, it introduces real-time player interaction into the traditionally static rhythm PVP genre.

Demo Video Screenshot

Game concept / development by me.

Music used are property of their respective owners.

Git: https://github.com/Stuycs-K/finalprojectapcs-3-bae-jaden.git

Underworld's Beatboxing Title












Random Arts

I drew The Godfather painting inside of plane looking at plane seat screen!

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