I utilized Maya and Adobe Substance Painter to create model, rig and UV mapped the character.
After, I modeled background and gave them texture. I animated and rendered using Arnold renderer in Maya.
I low-poly modeled the character, then shaded smooth.
After, I UV mapped and created avocado texture using Substance Painter.
Below are concept arts for the character.
I utilized Blender to model my game-ready props. I UV mapped and created texture in Blender, then imported to Roblox Studio.
After, I programmed various effects such as movement, ghost trail / color changes when the props are interacted with players.
They are part of my personal escape room project in Roblox. Sound effects are not mine.
Below are collection of my blender animation.